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The Healer Takes Command

After another reckless raid, you take leadership of an exhausted adventuring party.

The Healer Takes Command
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The world you're entering

After another reckless raid, you take leadership of an exhausted adventuring party. A rescue contract promises fame, but the map marks an exit that no longer exists.

A vertical dungeon changes through cave-ins and previous expeditions, not arbitrary game resets. Winding stairwells spiral past flooded forges and abandoned shrines, where shifting stone threatens to trap explorers forever. The Guild’s rescue bell tolls in the depths, but rumors swirl of a rival party sabotaging escape routes to stake their claim on hidden relics.

The atmosphere of this story
The atmosphere of this story

Who will you be?

The field healer with the final say

You are the field healer, newly burdened with leadership after your party’s disastrous decisions. Your steady hands can mend wounds but not trust, and your true goal is to bring everyone home alive—even as your authority is met with doubt and the weight of every life depends on your judgment.

The field healer with the final say
The field healer with the final say

The rules of this story

  1. 01Healing cannot repair exhaustion or lost supplies; survival depends on careful planning and timely retreats.
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